Components Overview¶
This guide demonstrates how PygameUI components work together to create cohesive user interfaces.
Component Interactions¶
PygameUI is designed to make component interactions intuitive. Each component handles its own drawing, updating, and event processing, allowing you to focus on building your application logic.
Basic Component Pattern¶
All PygameUI components follow the same basic pattern:
# 1. Create component instances
my_component = pygameui.Component(
position=(x, y),
# Component-specific parameters
)
# 2. In the main loop:
# - Update components with events
my_component.update(events)
# - Draw components to the screen
my_component.draw(screen)
Component Z-Order¶
Components are drawn in the order you call their draw()
methods. To control which components appear on top of others, simply order your draw calls accordingly:
# Background elements first
background.draw(screen)
# UI container elements
panel.draw(screen)
# Interactive elements
button.draw(screen)
# Foreground elements last
tooltip.draw(screen)
Layout Management¶
PygameUI doesn't have an automatic layout system, but you can create organized layouts by:
- Grid Placement: Position elements using calculated coordinates
- Relative Positioning: Position elements relative to other elements
- Centered Alignment: Use the
centered=True
parameter for alignment
Example of grid placement:
# Create a 3x3 grid of buttons
buttons = []
for row in range(3):
for col in range(3):
button = pygameui.Button(
position=(200 + col * 150, 150 + row * 100),
width=100,
height=50,
label=f"Button {row*3 + col + 1}"
)
buttons.append(button)
Best Practices¶
Keeping a clean main loop¶
To keep your main loop clean and organized, consider sorting your components into lists based on their UI page or functionality. For example:
# Organizing components by functionality
menu_components = [button1, button2, button3]
game_components = [player_stats_ui, enemy_ui, score_display]
settings_components = [volume_slider, resolution_dropdown]
This way, you can easily iterate through each list to update and draw components specific to that part of your application.
# Main loop
running = True
while running:
# Handle events
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
running = False
# Update and draw menu components
for component in menu_components:
component.update(events)
component.draw(screen)
# Update and draw game components
for component in game_components:
component.update(events)
component.draw(screen)
# Update and draw settings components
for component in settings_components:
component.update(events)
component.draw(screen)
pygame.display.flip()
Event Handling¶
Always pass pygame events to all components:
State Management¶
Track UI state separately from components:
# Define UI states
UI_STATE_MAIN_MENU = 0
UI_STATE_GAME = 1
UI_STATE_SETTINGS = 2
# Current state
current_state = UI_STATE_MAIN_MENU
# Update and draw components based on state
if current_state == UI_STATE_MAIN_MENU:
# Update and draw menu components
for component in menu_components:
component.update(events)
component.draw(screen)
elif current_state == UI_STATE_GAME:
# Update and draw game UI components
for component in game_components:
component.update(events)
component.draw(screen)
# ... and so on
Performance Optimization¶
For better performance: - Only update visible components - Use simple shapes and smaller images where possible - Limit the number of animated components
Organizing Component Groups¶
Group related components for easier management:
player_stats_ui = {
"container": pygameui.Element(position=(100, 100), width=200, height=150),
"name": pygameui.Text(position=(100, 110), content="Player Name"),
"health_bar": pygameui.ProgressBar(position=(100, 140), progress=100),
"score": pygameui.Text(position=(100, 170), content="Score: 0")
}
# Update and draw all components in a group
for component in player_stats_ui.values():
component.update(events)
component.draw(screen)